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Sawdust designs furniture from the workshop upwards

Taylor Finley’s simulator starts with timber, tools and the cuts a person would actually make.

Work by Taylor Finley1 min read
A wooden climbing dome modeled in Sawdust, with polygonal timber frames on a pale drawing grid
Sawdust by Taylor Finley

In Sawdust, a woodworking project begins with pieces of wood and a shop full of equipment. The model grows through operations such as cutting and joining, so the plan follows the work needed to build it.

Taylor Finley describes a simulator where people and AI agents use the same operations. An agent can begin from a picture, sketch or description; the project can produce a bill of materials and a cut plan.

Even the width of a saw blade is accounted for. Offcuts stay in the workshop unless they are deliberately discarded.

Sawdust by Taylor Finley
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